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MrFlopolopagus

60
Posts
3
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A member registered Mar 14, 2022

Recent community posts

no

lol no, your just not smart enough to figure out how to properly install & run it 

youve got a mod conflict. check your log and get rid of mods with errors

the "drivable things" in the field are irrigation booms. plenty of videos on youtube about them. and the dryer acts as any other production. if you dont know how to use productions by now well idk what to tell ya lol

download the buildings pack

So whats the update for?

i experienced the same thing. then I disabled production revamp and it worked good after that

yes it is free. the point of my comment is that you need to have it activated before starting the map

4090

i may try that in the furture. for now though i just swapped out all the corn textures for the ones in the Taheton county map

230 & 240's have been released. by Stx farms and devo media

So I love using your mods but I also love using courseplay. but these Headers dont work with CP because of this ai collission. It makes it so the combine wont make sharp turns. Will say "Blocked by object" so i have to delete it. Iv had to do the same thing on many other corn headers like the JD Titans by Tired Iron. 

interesting how you made the Silage corn 30' rows and the regular corn like 15' rows... shouldn't it be the other way around??

Also you fail to mention that you need the AGI DLC otherwise youll have missing buildings

And this. Means if anyone loads the map up with Just the mods in the downloaded mod pack link they will be missing these buildings. FS 22: OK Used Mods Dealership by OKUsedMods (itch.io)

Your missing this in your Taheton mod pack American Farm Buildings Pack | ModHub | Farming Simulator (farming-simulator.com)

So whats the difference between this and the version thats been out for months?

(1 edit)
first time ever using these. I placed down the invisible transfer switch but when i walk up to it it doesnt give me an option to start transferring manure 

why would you need a controller for switching between bins on an INDIVIDUAL bin? 

ok i watched the video. but nowhere in the video did you explain what the radio addon does lol unless its just the feature where you took the cd in & out

I just gotta put this out there... If Mr DR would have put the buildings pack and the map into the same folder, then you would have eliminated the hundreds of people asking the same damn question about why they are missing buildings. Just my two cents lol

okay. i drop it in my mods folder... but wtf does it do? 

very nice! i think your the first to release a grain bin setup with thundrs new controller 

is there supposed to be a difference between the 2 different downloads? because i cant spot any differences except one has errors

cart slides around a lot. need to increase the friction on the tires

well im a pc player so if you update here i dont have to wait on giants lol

has this truck not been updated to support the in game modhubs interactive control like your other trucks do? 

when is the snow texture gonna get fixed?

nevermind i figured it out. Deleted the AI colission on the corn header in GE

anyone else having issues using this combine in coursplay? keeps saying blocked by object. 

pretty sure it got removed. but dont know why. DR doesnt seem to respond to any messages on here

this fence makes it hard to use courseplay... tried deleting it in build mode but couldnt, yes i know i can delete it in GE but i feel like its placed at a bad position either way

a video walkthrough of all the different filltypes for the harvestores would be nice. 

am I missing something between the 250 & 2500? they seem to be the exact same mod. i cant tell a difference

I would buy this but the rating seems kind of low. anyone here own this mod and can recommend that its worth the price? 

old is an understatement lol. that shed is ancient! looks cool though.

is the reason one of the corn headers only harvests Soybean on purpose or is that an error?